#ifndef _DKGL_SKYBOX_H_
#define _DKGL_SKYBOX_H_

#include "dkglObject.h"
#include "dkglTexture.h"
#include "dkglBox.h"

namespace DKGL
{

    class SkyBox : public primitive::Box
    {
    public:

        SkyBox();

        ~SkyBox();

        virtual void drawEntity();

    private:

        void _construct();

        Texture texture;

    };

}//namespace
#endif

